A Glimt in the eye: if the plucky Norwegians can do it, why can’t we? | Max Rushden

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Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.

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当你们开启职业生涯,你们也会面临选择。你们正处在一个技术突破不断涌现的时代,新路径与新机会正在展开。,更多细节参见同城约会

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